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 Jorge's Battle Items

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Jayson
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Posts : 146
Poké : 0
Join date : 2013-09-02

PostSubject: Jorge's Battle Items   Sun Sep 29, 2013 4:23 pm

"Lad, what can I do for you?"

(You may buy stuff via this topic. Just post a request! Ex. "I'd like to buy an Icy Rock for 900 Poke!" "Sue obtained 1 Icy Rock! -900 Poke!")




Item
Name
Cost in Poke
Description
Power Herb
100
Allows a Pokemon to use two turn moves like Fly and Solarbeam in one turn. Has no end so long as you do not switch out the Pokemon who has consumed the Herb. After consumption, you cannot use it again.
Mental Herb
100
Removes the effects of infatuation, Taunt, Encore, Torment, Disable, and Cursed Body*. Consumed after use.
White Herb
100
Removes any negative stat changes to holder. Consumed after use.
Quick Claw
600
Roll the Chance Dice before each turn. If you roll a 1, your Pokémon automatically moves first that turn, regardless of any speed advantages or priority moves.
Focus Sash
800
If the holder has full HP and is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against multi-strike moves, recoil damage, self-inflicted confusion damage, and damage from Future Sight or Doom Desire. Disappears after use.
Damp Rock
900
Causes rain to remain 3 turns longer if held by a Pokemon on the field.
Icy Rock
900
Causes hail to remain 3 turns longer if held by a Pokemon on the field.
Heat Rock
900
Causes intense sunlight to remain 3 turns longer if held by a Pokemon on the field.
Smooth Rock
900
Causes sandstorms to remain 3 turns longer if held by a Pokemon on the field.
Leftovers
1000
Restores 1/16th of your Pokémon's max HP after each turn. (rounded down.)
Life Orb
2000
Boosts Attack and Special Attack power of your moves by 2 stages. Takes away one tenth of your health every turn.
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